The Angel's Blessing grants your party restoration of additional 10.0 (+0.8 per upgrade) mana every 5 seconds. (Effect is removed when target receives damage). The Priest / Mage combine is fairly eclectic, combining crowd control ( Freeze), the ability to remove curses ( Remove Curse), a mana restoration group buff ( Angel's Blessing), a mana restoration cooldown ( Angel's Carol), and a buff to Lightning that places a debuff increasing wind and water damage done to a target if the target is afflicted with Bone Chill when struck.įrost Roots your target for 10.0 (+0.4 per upgrade) seconds.
Raises the wisdom of party members within a radius of 200 by 5% points and reduces mana cost of all skills by 6%. The light fairy you summon gets this skill. Effect disappears once 3 healing spells have been cast. Temporarily increases your wisdom by 1% + 60 for 20.0 seconds.
Sacrifice your own life energy to restore a party member's HP by 30%.99%. Your next spell's casting time is reduced to 1 second.īy transforming into a Divine Incarnation the effectiveness of your heals is increased by 15% and the MP cost reduced by 30%, but magic attack also decreases by 50%.Ĭast on a friendly target making it resist Fear for 10 seconds.
Your Grace of Life also increases the maximum MP. Priest / Knights focus on the healing/utility aspect of group play, changing Grace of Life to also grant MP ( Enhanced Grace of Life), making Urgent Heal also heal the caster ( Life Link), giving a cast time reducing cooldown ( Last Prayer), adding a powerful buff that increases effectiveness at healing while reducing effectiveness at damaging ( Divine Incarnation), and another buff that grants temporary fear immunity to a target ( Calm Heart).